This part of an upgrade project can from experience take between 10% of initial development effort all the way up to and including 100%+ of the initial dev effort depending upon what and how modifications were done.
The 100%+ example list of do not do's are :
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Changes to std BaseEnums sequence and related code, f.ex. I had a customer / consultant precede me on a case where they decided it would be a good idea to change the salesorder type enumerated type and add some new types in the middle of the list :-(. Upgrading this was an unnecessarily big job if they had just created them at the end with a big gap in the enum it would have been much less of an issue anyhow.
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Duplication of classes and calling these duplicated classes instead of the standard class, the problem here is that the layers mechanism of resolving / helping upgrade is negated and one is forced to export the class and do a manual external comparison.
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Writing code in unusual places, that is in screen buttons, on the datasource of screens, in the datasource fields on screens.
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Changing the standard data structure relationships in data as well as classes.
Partial list ends here TBC
Take Care
Sven
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